6/17/2023 0 Comments Deponia secret knock![]() The gizbelt carries his gizstruments which by the end of the game include a pairs of scissors, a hatchet, a slingshot, and a pencil. On a more even note: the boy uses a gizbelt, a clever invention of his. I can only presume the string's 'twang' is a subtle auditory reminder that the string is there and will be needed later. A player may 'twang' the string early in the game but can not take it until later in the game when needed. A good example of this is the guitar string in the toy shop. The logic of this game really reminds me of Deponia: strange, weird, and HUH? Also the game inhibits the player from moving ahead in the story before the present tasks are completed or gaining items too soon in the story. (Oh by the way the cursor does change into a little octopus so careful searching of the entire screen is needed quite often.) The other difficult part of the point and click scenerios is just the flat out oblique logic used and odd use of items (the golf club once totally disassembled comes to mind). It is very small.) I hunted and hunted for what needed to be done in that scene and found the thimble by accident. (The thimble on the train set comes to mind. I think some of the difficulty comes from the size of some objects needed to be found. Some of it is very easy, other parts are very difficult. The hard parts: The point and click game play is uneven. Once I knew the answer it made perfect sense afterwards (even the riddle). It really is not nonsense, just extremely oblique. The riddle on the gate makes no sense as most riddles in this game seem to do. (The torch puzzle actually made sense to me, and I did it first try.) My trouble puzzle was the gate puzzle going into pumpkin-head town between chapter 4 and 5. I only had trouble with one puzzle, and not the "candle" or "torch" puzzles so many have issue with. The point is, both are doable with patience and speed, respectively. The "candle" and "lock picking" puzzles, my son, a player of FPSs and fast paced RPGs did both in about 15-20 seconds, first time, though I took much longer and required several tries. I would call the "knocking the sock down", "candle", and "lock picking" puzzles, mini-games. The puzzle variety includes music, sliders, logic, recipe and picture puzzles. I did not find the actual puzzles overly challenging, but they are brain twisters. The items found in each scene basically match the area found, though littered with unusual items. The easy parts: The Hidden Object scenes were fair and the objects not unfairly hidden. (I personally did not run into a game breaking glitch at the end and running in circles meant taking a break to clear my head.) As I said this game is difficult, and the logic obscure, at best. Game play: Difficult, very difficult in places, but not impossible as some of the negative reviews claim. ![]() The whole game plays like this, so be warned. Absolutely illogical and utterly absurd, but rather funny too. An example of what I mean is this: The raven, whose name I inferred was Lester, wants a golden pipe, a newspaper, a pair of slippers, and a glass of wine for nightcap before he moves out of the boy's way. Leave normal reasoning and logic at the door since having both will only deter your game play. I found most of the dialogue amusing, in a disbelieving type of way, since all the adults seem crazy until the end (and they are hiding a secret). Just a note here: The game dialogue is rather snarky, full of off-kilter remarks, and is very absurd at times. To do this he needs to decypher the book, escape his room (I think he is grounded or it is past his bedtime) and go talk to adults who were around when Halloween existed. Being a clever little boy, he says so himself (and quite determined), he wants to find out what Halloween is and why Halloween is never celebrated in his town of Dern. Storyline: The Boy (whose name is, by inferred references, Lautrec Van Hollow) steals/takes his father's book "Halloween" on October 30th. The clues are there, masked behind riddles that in some cases are very, very oblique, referenced in a the boy's journal, among diary page text or in some dialogue remark earlier in the game. (Skip dialogue at your own risk.) More importantly is remembering some absurd remark or off-topic thought of some character a chapter or two later. (Reminds me of Deponia.) This game has some very obscure references and reading the dialogue is extremely important. This is not a game for the casual player, the easily and not so easily frustrated, or anyone who does not take notes while they play. "īefore I begin this review I actually recommend this game, but be warned this is a difficult point and click game. One clever boy is determined boy is going to find out why. ![]() Evil Pumpkin: The Lost Halloween (PC) review
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